﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CapturarObjetos.Cenas
{
    public class Cena_Creditos
    {
        Texture2D fundo;
        GameWindow Window;
        public Song musica;
        

        public Cena_Creditos(ContentManager Content, GameWindow Window)
        {
            this.Window = Window;
            fundo = Content.Load<Texture2D>("telacreditos");
        }

        public void Update(GameTime gameTime, KeyboardState teclado_atual, KeyboardState teclado_anterior)
        {
            if (teclado_atual.IsKeyDown(Keys.V))
            {
                Game1.cenaAtual = Game1.Cenas.INTRO;
            } 
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(fundo, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White);
        }
    }
}
